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30th Jun 2009

When your frame rate goes down, and the video starts lagging, it is important to be able to analyse where it can come from. Today we’re going to look at some information we can use to troubleshoot this.

Roughly, the way our application works is the following: at each pass, we read  a video frame from the disk if needed, decode it and then send it to the GPU (the Graphic card’s CPU) together with all blending and effect operations. Then we ask the graphic card to flush all operations (that is actually processing all pending graphical instructions) and present it to the display.

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